A fully deployed Trax Stinger takes 8 seconds to reach.The Stinger patches follow a programmed order of timed deployments, so that overall, a new patch is deployed every half a second.Each of those six, going from first deployed to last, will then deploy two Stingers beside them, creating a second circle of 12 stingers. The first patch then deploys six Stingers in a circle around itself in a counterclockwise order.The first patch is deployed at where the original Trax Stinger landed.The maximum amount of patches deployed is 19. After being thrown deployed, a Trax Stinger releases hexagonal Stingers patches in an overall hexagonal shape.Sufficiently heavy enemies (generally Smashers) will destroy Trax patches by walking on them - Rooters may potentially destroy patches with their ranged attack, Tormentors may destroy them while moving in Sprawl form, and Apexes and Tormentors may accidentally catch them in their explosive attacks. Finally at Operator level 10, the trap count is increased to five, as well as exploding when destroyed, with sufficient force to stagger a Smasher. At Operator level 7, damage is increased to 200 and will slow down enemies down by 75%. They slow down enemies that rush across them - Trax Stingers also damage opponents and is, thus, an excellent tool to hold an area as well as soften up enemies for your weapons.Īt base, Trax Stingers slow enemies by 45% and deal 100 damage.Īt Operator level 2, the trap count is increased to four and will deploy faster. When deployed, these devices will unfold and spread in its proximity. A medium armored Operator, Gridlock is initially equipped with three Trax Stingers.
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